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Dark Souls: Prepare to Die Edition

One of the greatest games of recent years makes its way to the PC with Dark Souls: Prepare to Die Edition.

The Good
  • A captivating world that's thrilling to explore
  • Challenging and exhilarating combat
  • Incredible enemies and bosses
  • Fleeting interactions with other players make for memorable and meaningful multiplayer
  • Some great new content for this release.
The Bad
  • New player-vs-player arena is disappointing
  • Some PC-specific technical issues.
Dark Souls: Prepare to Die Edition Tech Info
Publisher: Namco Bandai Games America
Developer: From Software
Genre: Role-Playing
Release Date: Aug 24, 2012 (more)
ESRB Descriptors: Violence, Partial Nudity, Blood and Gore

Game Information
Number of Online Players: 4 Players Online

Official Site
Visit the official Dark Souls: Prepare to Die Edition web site at:

Last year, Dark Souls was released on consoles. A towering achievement, its treacherous, interconnected realms offered some of the most absorbing exploration a game has ever conjured, and its intense and grueling combat made victory against even the most common enemies a source of gratification and relief. Now, this masterpiece has made its way to PC as the aptly titled Dark Souls: Prepare to Die Edition. This version adds a few new areas, improves on the console versions in one sense, and falls a bit short of its console counterparts in another. But ultimately, this is the same incredible game that was released on consoles, and if you didn't have the option to play it then, you definitely shouldn't let this opportunity go unseized.

You are undead, struggling to fight your way through the realms of Lordran on a quest whose final purpose is anything but clear. Where many games burden you with plot and background lore, Dark Souls lets the places you go tell their own kind of story, one lost in time and shrouded in mystery. The stone ruins at Firelink Shrine, the overrun town known as the Undead Burg, the vast marble halls of Anor Londo--these all speak of a once-prosperous realm rich with history, and rather than spelling it out in detail, Dark Souls lets you wonder about what has dragged this land into its current state of miserable disrepair. Item descriptions and brief conversations with non-player characters occasionally illuminate the smallest aspects of Lordran's past, and over time, you may piece together a reasonably fleshed-out picture of the crisis that has befallen the land. But you needn't concern yourself with these details if they don't interest you. The wondrous realms of Lordran are sure to seduce you whether you care to know their history or not.

Darkroot Garden is so oppressively green that you can almost feel the air get warm and muggy around you. Running along the surreal shores of Ash Lake is like stepping into a dream. Locations like Anor Londo and the duke's archives fuse faded opulence with grand machinery in a way that's reminiscent of locations in the classic adventure game Myst, and like the realms of that game, these places have a way of staying in your head even when you're not playing. Terrific sound design is a huge factor in Dark Souls' ability to pull you in. Your steps echo convincingly in vast chambers. A heavy suit of armor clangs with every step you take. The strange noises a feared creature makes may send shivers up your spine before you even lay eyes on it.

From almost your earliest steps in this dangerous world, you're beset by enemies, and you quickly learn to never let your guard down. Even the most common and clumsy enemies you encounter have attacks that can make short work of you if you're not careful. Melee combat is straightforward; there are no elaborate combos to learn, and Dark Souls certainly doesn't need them. With the small assortment of attacks, blocks, parries, and evasive maneuvers at your disposal, the combat in Dark Souls becomes a deadly dance in which each of your strikes that hits its target is a small victory and each potentially devastating attack from an enemy that you narrowly evade offers a new lease on life. Just be aware that poorly implemented mouse and keyboard support makes playing the game that way much too unwieldy; the game demands a controller.

Each new area brings with it challenging new enemies, as varied and memorable in their designs as they are in their techniques. Huge knights slumber in a forest, slowly and menacingly getting to their feet when you draw near. In the painted world of Ariamis, foul abominations with repulsive toxic sacs around their heads threaten to poison you when you deliver the killing blow. And you won't soon forget the first time you're cursed by the big-eyed basilisks of the depths, as your body becomes covered in a crystalline growth and you freeze in a pained gesture as death takes you.

There's a wide variety of weapons to acquire and use, with each type offering a different fighting style. (Some swords are for swinging, and others are for thrusting, for example.) There's also a good assortment of weapon enhancement options. As you progress and collect crafting items, you find that you can have a blacksmith make your weapons more powerful, and eventually imbue them with effects like lightning or fire. Finding a better weapon or making your existing weapon more powerful isn't just a matter of added convenience; it can be the difference between survival and failure. And if you prefer to keep your distance from foes, bows and a diverse assortment of magic spells can be very effective, though you still need to frequently tangle with enemies in intense, close-quarters battles.

The stakes can be high as you venture through Dark Souls, making your determination to survive and persevere that much greater. As you vanquish enemies, you collect souls, which can be spent to level up your character, or to purchase items and services from the few blacksmiths and merchants eking out an existence in certain corners of the world. These souls are a precious commodity indeed, and should you fall in battle (and you will), your souls fall with you. However, all is not immediately lost. If, in your next life, you can make it back to the spot of your previous demise and touch your bloodstain, you regain the souls you had acquired. Perish again without recovering them, however, and they disappear forever. It's a crushing feeling to die, knowing that it means the permanent loss of a significant number of hard-earned souls, but it's precisely that danger that makes the struggle to stay alive so exciting.

In each realm of Dark Souls, there are bonfires that offer your only real sanctuary from the constant dangers you face. It's only at these locations that you can spend souls to level up, and when you perish, you restart from the last bonfire at which you rested. Because they serve as checkpoints on your journey, happening upon one can bring with it a tremendous sense of relief, since you know you won't need to overcome the dangers you faced to get here again. That feeling of relief is short-lived though, because you must soon press on into the unknown dangers that lie ahead.

The sense of trepidation that comes with forging on into unknown realms of Dark Souls doesn't subside after you've played the game for an hour or 10 or 20. It is a sustained feeling that arises out of the fact that you rarely know what lies around the next corner, or if you do, you haven't yet managed to overcome the challenges that await you there. That feeling of dread finds tremendous release in those moments when you finally conquer the boss of an area, and in the discoveries of the many shortcuts that link Lordran's realms in often surprising ways and give you the liberty to bypass long stretches you've conquered at least once.

In fact, few games offer a sense of exploration and discovery as rich and rewarding as that of Dark Souls . There is no hand-holding here, no NPC companion or helpful sign telling you which way to go next. Your discoveries are yours alone, and that makes them all the more gratifying. That's not to say that there is no assistance available for the wandering warrior, though. Players can scrawl messages on the ground that serve as clues or warnings to other players. It's a wonderful system that serves to remind you, as do the fleeting, ghostly glimpses you occasionally catch of other adventurers fighting their own battles, that although you are solitary, you aren't alone in your struggles.

Dark Souls is a shared experience in which each player must mostly fight his or her own battles. However, you can call on assistance in moments of need. Players can leave summon signs, and you can summon one or two of these players to your world to help you take on the boss of an area. (You can also leave your own summon sign, offering your assistance to other players.) These connections are fleeting--win or lose against the boss, players are promptly returned to their own worlds--but the impact they have on your journey can be tremendous. Not all connections with other players are benevolent, though. Under certain circumstances, other players can invade your world with the intention of seeking you out and defeating you. It's terrifying to be deep into a dangerous realm and get the notification that your world has been invaded. It's just another example of the ways in which Dark Souls keeps you constantly alert and a little afraid.

Unfortunately, summoning and invading are somewhat spottier on the PC than they were on consoles. When attempting to summon other players to your world, you may more often than not get a "Summoning Failed" message. Additionally, the PC version is locked by default at a resolution of 1024x720, though a user-created mod is available that resolves this issue. However, the PC version improves on its console counterparts in terms of performance; where the console versions suffer from severe frame rate drops in the area known as Blighttown, the PC version does not.

Most noteworthy in the Prepare to Die Edition is the added content, called Artorias of the Abyss. This content adds new areas that take you back into Lordran's past and find you going toe-to-toe with figures who loom large in Dark Souls' lore. Like many things about Dark Souls, the way in which you access Artorias of the Abyss is shrouded in mystery, and unless you investigate the world thoroughly and pay close attention to item descriptions (or just look up the instructions online), you might miss it.

That would be a shame, as the content thoroughly holds its own when added to the existing game. The bright forests of the Royal Wood offer an intriguing glimpse at the Lordran that once was, and the enemies who populate this land are as memorable as the rest of Dark Souls' fantastic stable of adversaries. Particularly excellent is a battle with the knight Artorias, a fearsome foe even by the standards of Dark Souls' challenging bosses. His appearance tells its own story; his armor drips with a purple substance that suggests the corruption that has befallen the once-noble knight, while his left arm hangs from him uselessly, a dead thing. He is frighteningly agile and powerful, and vanquishing him is one of the sweetest victories to be had in a game full of rewarding challenges.

Also in this new realm is the Battle of Stoicism, an arena for player-vs.-player battles. Here, you can partake in one-on-one, two-on-two, or four-player deathmatch battles with nothing at stake but leaderboard glory. Sadly, a number of issues make the arena a frustrating place. It's not unusual to have to wait several minutes or more to be matched with an opponent. (This is assuming you're playing the one-on-one battles, which are much more heavily populated than the other types.) Once you are paired up with a foe and dropped into the arena to see which of you can defeat the other the most times in a three-minute period, you can expect lag to plague your battle, as your opponent hops around the screen without animating properly and you sometimes take damage despite the fact that your opponent didn't appear to hit you. The arena's presence doesn't harm the overall game since it's entirely optional, but it doesn't bring much to it, either.

Despite this minor disappointment, Dark Souls remains one of the greatest games of recent years. There's so much to do and to discover in its beautiful and frightening world. You might encounter and join one of nine covenants, each with its own benefits and agendas. You might find that one NPC has murdered another and that you can invade the killer's world as a spirit of vengeance. The genius of Dark Souls isn't just in its environments, or its monsters, its thrilling combat, or the unusual and exciting ways in which players are connected. It's in the uncompromising way it throws conventional wisdom to the wind, dropping you into its dangerous world without guidance, making you fend for yourself, and teaching you to shrug off defeat time and time again to finally earn victory. That this vast and unforgettable masterpiece is now only $40 makes the decision to play it even easier.



Looking at games like Bugs Bunny’s Crazy Castle and even Disney’s own Mickey Mousecapade, the 8-bit era was none too kind to animated licenses. Not until this relic from the Disney Afternoon fell into the hands of Capcom in 1989 had any home console done justice to cartoons. The characters in DuckTales not only looked like their TV counterparts, so did the enemies created specifically for the game, making for one of the most authentic pieces of interactive animation the world has ever known.

With its nonlinear approach to sprawling levels, its imaginative use of established characters, unforgettable music, hidden secrets, and multiple endings, DuckTales defies as many expectations today as it did twenty years ago. Remember: This is a game based on a TV show! Take a look at the rest of this list and see if any other game can boast that.


Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens.

PC gaming is home to many, many potent blends of crack, so Minecraft’s life-crippling level of just-one-more-block addictiveness alone wouldn’t be enough to land it on this list. What sets Minecraft apart is its scope and sense of unlimited possibility. Created by a tiny development team and set in random, resource-filled worlds, Minecraft forces players to improvise tools, to build and – mostly – to endlessly dig, creating civilization out of wilderness and hiding from monsters until you figure out how to build weapons and defenses.

It can be played casually, but its crafting system is deep enough to reward dedicated players with endlessly evolving, creative gameplay. It’s fun to play alone, but shines when you’re collaborating with others. It’s still relatively new and not quite finished, but Minecraft is already one of the best experiences on any platform.


FIFA 13 (also known as FIFA Soccer 13 in North America) is the twentieth edition of Electronic Arts' highly-acclaimed association football FIFA video game series. It is developed by EA Canada. A demo of the game was released on 11 September 2012, The demo teams include: Borussia Dortmund, Manchester City, Juventus, A.C. Milan and Arsenal. The demo was downloaded a record 1.99 million times within three days. The game was released on 25 September 2012.

FIFA 13 included new features to the FIFA franchise such as the First Touch Control. New celebrations were also added as a new feature.

A new additional feature in FIFA 13 is to support Kinect for Xbox 360 and PlayStation Move for PlayStation 3.

Martin Tyler and Alan Smith returns for FIFA 13's English commentary, as well as Clive Tyldesley and Andy Townsend, with Geoff Shreeves providing on the touchline injury reports alongside Alan McInally with score updates (Career Mode and Tournament Mode Only).

It was also confirmed that Salvadoran Fernando Palomo, Argentinean former striker Mario Alberto Kempes and Mexican Ciro Procuna, who all work as Latin American commentators in ESPN, will provide the commentary in the Latin American and North American versions.

The leagues in FIFA 13 have been confirmed by EA Sports through their website,with EA calling it "the most authentic football game on the planet with 30 of the world’s best leagues" All leagues from FIFA 12 are included, with the addition of the Saudi Professional League for the first time in the series' history. Leagues in bold are new to this edition of FIFA.

National teams
There are 46 international teams on FIFA 13 as confirmed on the EA website. The Czech Republic and Paraguay are returning. India, Bolivia and Venezuela return to the main series after a 11-year hiatus since FIFA Football 2002. Croatia was removed from the international teams. Teams in bold are new to this edition of FIFA.

Career Mode
Career Mode this year has been updated, with players being able to manage an international team as well as a club. Options in transfers include counter-offers and offering a player as well as money.

International tournaments
FIFA 13 adds international tournaments, as well as their respective qualifications (when applicable), to the

Career Mode:
A FIFA World Cup equivalent.
A FIFA Confederations Cup equivalent.
A UEFA European Football Championship(UEFA Euro) equivalent.
A Copa America equivalent.
A UEFA Champions League equivalent.
A UEFA Europa League equivalent.

Ultimate Team
Ultimate team this year will incorporate career mode into it. The Web App is to be released for returning gamers to access early on 18th September 2012. According to EA, "A very small number of users attempted to gain an unfair advantage" on the web app. In response EA issued permanent bans on the players who attempted to exploit the web app. There has been reports of issues regarding non-exploiting players failing to log into the app due to a 'error' in player account security. EA has attempted to resolve this issue as more reports show of complaints by players who have yet to receive pre-released in game bonuses.

It has been shown that at least one scoreboard from ESPN will be included in the game. An ESPN presentation for the intro to the match has also been seen.

There are 69 stadiums in FIFA 13. In FIFA 13, there are new real stadiums: Tottenham Hotspur's White Hart Lane and the (Saudi Arabia)'s King Fahd International Stadium. FC Barcelona's Camp Nou stadium will not be featured in the game, as EA could not reach a licensing agreement with the club. Stadiums in bold are new to this edition of FIFA.

IGN gave FIFA 13 a 9/10. GamesRadar called FIFA 13 "a great evolutionary step for EA's footy juggernaut", but criticised the collision engine as 'unnatural', and the newly revamped Career Mode as 'forced and artificial' and 'archaic' - awarding it 4 stars. GameSpot gave FIFA 13 a score of 8/10, praising the new skill games, but bemoaning the lack of improvement over FIFA 12. OXM reported that the seven biggest flaws of FIFA 12 were, for the most part, fixed in FIFA 13. The Nintendo Wii version however received a scathing review from ONM, who stated that the game was a "shamefully cynical 'update' that brings absolutely nothing new to the table", giving the game a 30% rating.

Sales and Revenue
FIFA 13 sold more than one million copies (1.23 million units in 48 hours) in the United Kingdom in its first week of release (the fourth game to do so after Call of Duty: Modern Warfare 2, Call of Duty: Black Ops and Call of Duty: Modern Warfare 3), and topped the UKIE charts on all formats week ending September 29, 2012. 4.5 millions units were sold five days after release in the UK.

Developer(s) : EA Canada
Publisher(s) : Electronic Arts
Series : FIFA
Platform(s) : Microsoft Windows, Xbox 360, PlayStation 3, PlayStation 2, PlayStation Vita, PlayStation Portable, Wii U, Wii, Nintendo 3DS, iOS, Android, Mac OS X
Release date(s) :
NA 25 September 2012
AUS 27 September 2012
EU 28 September 2012
Genre(s) : Sports Game, Association Football Simulation
Mode(s) : Single-player, Multiplayer


FIFA 12 (titled FIFA Soccer 12 in North America) is the nineteenth game in Electronic Arts' FIFA series of association football video games. It was developed by EA Canada, and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2011, on consoles for PlayStation 3, Xbox 360, Wii and PlayStation 2; on handhelds for PlayStation Portable, 3DS, Xperia Play and iOS; and on computers for Microsoft Windows and Mac OS X.
David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA ... especially in the gameplay department."
In the United Kingdom, an "Ultimate Edition" of the game was available at Game and Gamestation stores. It included four monthly Ultimate Team gold packs, with each pack containing 12 items, including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players. On 22 June 2011, EA Sports announced that the Microsoft Windows version of FIFA 12 will have the same engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.
Along with several other new EA Sports titles, FIFA 12 was available three days early to purchasers of the EA Sports Season Ticket.
The release date of the FIFA 12 demo was announced at the Gamescom event in Germany on August 16, 2011; the demo was available from Xbox Live Marketplace and EA's Origin Store for Microsoft Windows on 13 September 2011, though the PlayStation 3 demo was not available in Europe until the following day.

Changes and new features
According to EA, FIFA 12 sports several new features and improvements over its predecessors. For the first time in several years the game's presentation and front end has been redesigned with the familiar vertical menus being replaced by a side-scrolling menu bar system and the new Impact engine.

Three major gameplay changes have been implemented in FIFA 12; these are the Impact Engine, Tactical Defending, and Precision Dribbling.
In development for several years, the Impact Engine improves collision variety, accuracy, and momentum preservation. A new advanced procedural animation system is used along with collision physics to produce different results depending on the players and physical forces involved. This affects all players, so even those off the ball may have collisions. The Impact Engine has been cited as a game changer, making FIFA 12 less structured and synthetic than its predecessors, and has been described by producer David Rutter as the biggest technological change to the series since the transition to the current generation of consoles. The Impact Engine also directly affects injuries sustained by players during a match.
The new Tactical Defending system aims to change the approach to defending by placing equal importance on positioning, intercepting passes and tackling. When defending there will be more of an emphasis on slowing attackers down and containing them, and pressuring them into making mistakes. This is intended to be a more manual form of defending, requiring greater timing and precision when compared to the defensive "press" system used in previous FIFA games. The old system, now dubbed "legacy defending", where a button press causes an AI player to home in on the player in possession of the ball, can still be used offline, and in online friendlies and custom unranked matches.
The Precision Dribbling feature allows players to dribble whilst shielding, meaning you can still move around the pitch whilst holding players off, rather than being rooted to the spot. Close control has been added below jogging as a way of allowing players to take smaller, more frequent touches, keeping the ball closer and keeping tighter control. Players will now be much more aware of their surroundings. As an example, players in possession near the touchline will understand their position, and keep tighter control of the ball to stop it running out of play.
An improved artificial intelligence system named Pro Player Intelligence aims to make AI-controlled players react to the skills and capabilities of other players with appropriate actions. For example, a winger will be more likely to cross the ball into the box when he has a waiting team-mate with aerial ability, whereas he might look for support and play the ball along the ground if that team-mate is less of an aerial threat. Players will also make better use of their own strengths, so for example a creative player might look for less obvious opportunities such as playing long accurate passes, where another player in his situation would be more likely to play it safe with a short pass.
Match presentation has also been overhauled with a new default camera angle and improvements to the broadcast-style match build-up. Some in-game cutscenes have been removed, such as those before throw-ins and corner kicks. Instead, a player will simply run to perform the task in question with no interruption.

Career Mode
The manager's relationship with players and the media will play a larger role, with team selection, success, and salaries all affecting individual players' attitudes and morale, and the press picking up on injuries and unrest, all of which can impact performance on the pitch. Unhappy players can talk to the press and stir up interest from other clubs, with transfer AI also having been improved upon. Transfer targets will sometimes demand excessive wages if they think they can get away with it, and rival clubs will chance tempting your star players away for a bargain price. Each club will be assigned a particular transfer mentality, where the richest clubs will tend to concentrate on acquiring the very best players available, whereas smaller clubs may look more for youngsters, older players, and loans. The AI will fine-tune this element to prevent it becoming too predictable. The transfer window has been overhauled, with the last day being slowed down to progress on hours rather than days and featuring a ticking countdown clock as clubs hurry to complete last-minute deals. It will be possible to delay transfers until right up to the deadline in order to see how others pan out, and the club's Chief Executive will help with pointing out potential late signings. Other improvements to Career Mode include the calendar, news story displays and news feeds, which aim to make information such as upcoming events, transfers, and rumours more accessible. Facebook integration has been implemented.

Online modes
EA claims to have "revolutionized" the online side of FIFA 12. Among the changes is a new mode called "Head to Head Seasons", a variation on regular ranked matches where league points are awarded for winning or drawing matches. The aim is to progress up through ten divisions, with each "season" consisting of ten games. All players will start in the tenth and lowest division, with promotion and relegation based on a target number of points won in each season. There will also be related "cup" tournaments every few weeks. Multiplayer matchmaking has been expanded with the addition of the "flow" mode. This involves choosing various options such as team and line-up before being matched with an opponent. This change is intended to counter the problem of being paired with opponents who choose one of a small number of five-star teams, a situation that often results in repetitive matches between the same few clubs. By selecting a team beforehand, an opponent with similar team preferences to your own will automatically be chosen. There is also the option for players who use the "manual" control method, with reduced AI assistance on shots and passes, to choose to be paired against other "manual" users only. The percentage of games an opponent has finished can be specified too, making it easier to avoid "rage quitters".
A new online service called EA Sports Football Club launches simultaneously with FIFA 12, and has been compared to a social network that tracks what players do in the game and awards XP. This will be linked to both friend-based and worldwide leaderboards, and include a levelling system. The player also chooses a particular football club to support which will be apportioned a share of all XP earned, with league tables for clubs based on the average XP contributed by their fans. Each week will count as a "season" with clubs being promoted or relegated based on the skill of those who support them. EA Sports Football Club will in future connect play across multiple titles, starting with FIFA 12 and the forthcoming FIFA Street. By playing both games XP earned in one will be carried over to the other.

Developer(s) : EA Canada
Publisher(s) : Electronic Arts
Producer(s) : David Rutter
Series : FIFA
Platform(s) : PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X, Wii, PlayStation 2, Xperia Play, PlayStation Portable, 3DS, iOS, Android
Release date(s) : NA 27 September 2011, EU 29–30 September 2011
Genre(s) : Traditional soccer/football simulation
Mode(s) : Single-player, Multiplayer


FIFA 11 (FIFA Soccer 11 in North America) is the 18th title in Electronic Arts' FIFA series of football video games. Developed by EA Canada, it was published by Electronic Arts worldwide under the EA Sports label. It was released on 28 September 2010 in North America, 30 September 2010 in Australia, and 1 October 2010 in Europe for all platforms, except the Wii and Nintendo DS. The Wii version was released on 1 October 2010 in North America and Europe and the DS version on 8 October 2010. The PC version of FIFA 11 is the first in the series to use the same game engine as the PlayStation 3 and Xbox 360 versions. Commentary is provided by Martin Tyler and Andy Gray. The game received positive reviews, and was awarded 'Sports Game of the Year' at the Golden Joystick Awards after a record-breaking 2.06 million votes.

New features
  • Next Gen Gameplay Engine (PC): The PC version of the game now uses the same game engine as the PlayStation 3 and Xbox 360 versions. Also, the "Two Button" control system, introduced in the 2010 FIFA World Cup game has carried through to FIFA 11, making it ideal for novices and new players to the series.
  • FIFA World (PC): This will allow the player to customize their online avatar, compete with players from all over the world and fight for positions on the leaderboard.
  • PC Improvements: Next-gen menu presentation is used. Manager mode from console version of FIFA 10 has been imported with some improvements. Be a pro seasons have been completely revamped. There is a new practice arena which can be accessed when exiting a game mode. There is a new 5 v 5 online team play and Pro Club Championship. Further, there is the all new Virtual Pro game mode. Players can create their game face on the official web site then download it and apply it to their virtual pro in game. 360° dribbling is also featured along with LAN play. Players can also create tactics themselves.
  • Pro Passing (PS3, Xbox 360): is a new passing system where the gamer's own accuracy with the control pad, as well as the situation and skills of the players on the pitch, determines the accuracy of each pass.
  • Creation Centre (PS3, Xbox 360): is a new web-based application which allows the user to create material to download to their console and share with their friends. Created teams, names, kits, and players can be customised and players can be edited in a more in-depth way than before. Create a player by choosing his appearance, accessories and attributes. You may also create players and edit squads on the console itself, but to create a team you must use the Creation Centre web-based application.
  • Career Mode (PS3, Xbox 360, PS2, PSP, NDS): "Be a Pro Mode" and "Manager Mode" have been merged into the new "Career Mode", where the player can choose to be a player, manager, or player-manager for over 15 seasons.[6] Many improvements have been made to Career Mode, one being that when signing new players, the user will have to agree to a transfer fee with the club, as well as other personal demands from the player; the club could also agree a fee with two teams for a player. The board of a club can decide to give the manager a contract extension or not; this will depend on certain objectives being met, or if they feel that the user has potential as a manager. The manager reputation rating is still in the game and will go up or down depending on your efforts. Regular emails will appear from the coach telling the user about player growth, and if a player is gaining or losing overall rating, the coach will also tell the user about players that are hitting form and will suggest the user include them in the starting line up for the next match, or give them a little more responsibility. On the player growth screen, the user will also get comments from the coach, such as "has reached his potential", "isn't going to grow anymore", or "could develop quickly if given game time." A new budget allocator has also been implemented, where the player can adjust the slider to whatever they desire, whether it will be a 80/20 split with £50 million to spend and £200K wage budget, or a 60/40 split, where that may be £40 million to spend and £250K wage budget. This gives some flexibility if the user is trying to buy specific players but does not have the wages to cover it, or does not need the wages and wants more free cash. There is a limit, however; when doing this, the user will get the notification that this is only available three times per season, so the player must make their decisions wisely. It is also now possible to view results and standings from other leagues around the world, following a similar feature that was on the official 2010 FIFA World Cup game. It still is not possible to manage an international team.
  • Street Football (Wii): Players can now play 5 vs. 5 street football, as well as the traditional 11 vs. 11. Each street player has a distinctive style of play with unique abilities to match.
  • Goalkeeper Intelligence (All Platforms): Goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. Goalkeepers are now more agile and can make more impressive saves. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities.
  • Be a Goalkeeper (PS3, Xbox 360, PS2, PSP): EA Sports released a FIFA 11 trailer with the slogan "We Are 11." The trailer confirmed that it's possible to play as a goalkeeper in FIFA 11, and it is also possible to play 11 vs. 11 online matches. The player can choose perform realistic actions such as diving and jumping to prevent a goal scored by the opposition.
  • Manual Leaderboard: It has been confirmed that there will be a separate leaderboard this year for players that use the manual control setup.
  • Improved Celebrations (PS3, Xbox 360): Celebrations will now use the in-game camera rather than separate cutscenes. It is also confirmed that teammates can now join in celebrations. Also, only more skilled or acrobatic players can perform the more acrobatic celebrations, such as a back flip. FIFA 11 also includes players' signature celebrations, which they can perform with a simple push of a button.
  • 360° Dribbling (PS3, Xbox 360, PC): True 360° dribbling system will provide finer dribbling control, enabling players to find space between defenders that previously was not possible. Players will also have the opportunity to perform a number of tricks and skills, with the push of certain controls. Footballers with a higher "skill" star rating (such as Ronaldinho, Cristiano Ronaldo, Lionel Messi and Kaka), will be able to make more impressive skills such as a Rainbow Flick.
Developer(s) : EA Canada, Exient Entertainment (DS), HB Studios (PS2 & PSP)
Publisher(s) : Electronic Arts
Designer(s) : David Rutter (PS3 and Xbox 360), Ian Jarvis and Andrew (PC)
Series : FIFA
Platform(s) : Microsoft Windows, PlayStation 3, Xbox 360, Apple iOS devices, Android, Nintendo DS, PlayStation 2, PlayStation Portable, Wii, Blackberry App World
Release date(s) : NA September 28, 2010, EU October 1, 2010, AUS September 29, 2010
Genre(s) : Sports
Mode(s) : Single-player, Multiplayer
Media/distribution : Optical disc, all systems except mobile platforms (excluding the PSP) (download) and Nintendo DS (Game Card)
System requirements :
  • Core 2 Duo 1.8GHz or better
  • 512MB DirectX 9-compatible graphics card supporting shader model 3
  • 1GB RAM for Windows XP or 2GB for Windows Vista/Windows 7
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